Tuesday, September 20, 2011

Cubicles of death

The office



  • Started work on the second chapter (Area 1-2). This will consist of a lobby, offices, guard quarters and mess hall. It is a high security area, that starts off under lock down (apparently and experiment has escaped (wink)).
  • The simplified level select dialog separates the game into layers, starting with Stories. Each story will consist of Acts. Each act will consist of chapters. The initial release will be 1 story with 3 acts, each with 5 chapters...so 15 chapters all up.
  • Chapters may contain several maps that will link together. This serves several functions: First, it allows for better performance (dynamic shadows aren't cheap). Secondly, it will make some areas harder to find ... maybe even miss-able! Thirdly, it makes the world seem bigger, as it can be quite big by adding more maps.
  • The vertical movement of the camera has been removed. The view is now locked. The camera can still be rotated horizontally, orbiting the player, independent of the player's movement. This is to stop the camera being lost in walls, etc.
  • DEMII meets a grumpy guard.
    Can DEMII sweet talk the guard into letting her in? 
  • I started working on some comic-like special effects for attacks. More on this later