Friday, October 29, 2010

More interactivity.

Fire now fires 5 times as many particles, with a small, random spread. This adds more volume to the flame. Still not 100% happy with it, but it will do for now. Might need more/different particle frames, etc.
Added ability to change weapons via mouse wheel. Air weapon is now split into 2 weapons: Push and Pull. The logical (intuitive?) XBox weapon buttons are Y=Push(because its the furtherest from the player), A=Pull(because its the closest), X=Ice (because its blue) and B=Fire(because its red). Makes sense to me.
Push is already coded. Pull is going to take some thought. Push pushes something 1 square away to be 2 squares, so maybe pull can have the opposite effect (pull something from 2 squares to 1 square...and/or collect collectibles one square away).
I am hoping to work on doors, trigger points (which cause events like opening doors, dialogs, and change of level.), maybe even using things (doors, terminals, switches, etc) later today.

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