Been a while since the last update. Most of the changes are non-graphical...
- New Particle (point sprite) engine. Now animates, moves and ages particles. On collision, it injures and changes particles. eg. fire turns to smoke, etc.
- New menu system. Manager works, but needs coding for the options.
- HUD. Displays all weapon and highlights the current weapon. Based on percentages of the screen as opposed to pixels, so it retains size/place on resolution change.
- Design change: All acts will have an overmap for clarity.
- I have also been learning/wrestling Blender. A new model for DEMII is in the works. Advantage of Blender is it exports to FBX, which contains animation! It can also export to .X with animation. I will be playing around with this today.
- There are a few XNA animation libraries around. None of which are documented well. Dont know which to use, or maybe I should just write my own.
- Design change: After seeing the "ice puzzle rooms" of some Zelda games, on youtube, (they are basically the old chestnut Sokoban :D ) I have decided to do something similar. Should be easy as. I love this idea as it is gameplay without violence, which suits a female child character. Bonus!
- Level Editor now creates rooms. You choose the wall,floor and corner style you want, as well as the map region, and it creates the room with all of the corners and walls rotated correctly. Big time saver.
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