- Got low friction tiles working. Actors pushed on these don't stop until they reach a non-low friction tile, or get blocked.
- Started working on trigger tiles.
- Designed a number of push puzzles
Updated my to do list and noticed that most of the outstanding items are little things, with exception of 2 daunting jobs: Enemy AI and animation. I also note that I am 3 weeks away from the deadline I set myself. I must progress faster than what I currently am, if I want to meet it.
Designing the puzzles is interesting. They can add play time and challenge to a game, but make them too hard and it leads to frustration. I don't want to make them too big a part of the game as puzzles are only fun until you know the solution. Then it becomes a memory game.
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