Monday, January 17, 2011

Enemy AI

  • Added enemy AI, in so far as path finding. Seems there could be a whole branch of maths that could be assigned to this. But I found a very efficient way of getting the enemy to find the shortest path around a maze to get to the player.
  • When player dies, game now returns to the level select screen.
  • Game now uses one floor model and changes the texture, as opposed to having multiple models that only differ in texture. As a bonus, this will facilitate having animated textures!
  • Player can now pick up certain actors. This is crucial in the ability to pick up health, etc.
  • Menus now have music.

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