Saturday, January 8, 2011

We have top men working on it...top...men...

Level select - Unpolished, but working!

  • The level select is now 90% coded. Just need to lock/unlock maps as maps get completed and change how locked/unlocked/completed maps look on the map. Also need to design select maps for the other 2 areas.
  • Started adding sound/music. Makes a HUGE difference to the feel of the game. It now feels like I am playing a game, not just running code (if that makes sense).
  • Started work on a new map called "Area 15". Its my version of Area 51 from the Indiana Jones movies. With a little surprise for the observant player.
  • Started fleshing the story line out a bit more. This led me to put a bit more thought into the goal of each map...
    • LABS - Tutorial maps. Map goal: Puzzle solving. Ultimate goal: Escape labs.
    • VILLAGES - Put skills learnt in LABS to practice. Map goal: Collect all the idols. Ultimate goal: Get into volcano.
    • VOLCANO - Map goal: Find pass cards (ala Impossible Mission, perhaps?) Ultimate goal(s): Revenge? Escape island.



On a more personal note: My confidence is building. I still have a metric crap load to do, but I can see the light at the end of the tunnel. I have enough of the game engine done that I can concentrate on level design and worry about the nice-ties (animation, enemy AI, sound, etc) later. 


Area 15 - High view angle.


Area 15 - Low view angle.

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