Wednesday, March 30, 2011

Arrrgh! Robozombies!!!!



  • Put a lot more work into the conversation system. Now wraps text and has a conversation tree.
  • Added height offsets for each tile. So now the ground doesn't have to be flat. This will prove useful for the outside areas.
  • Added a new grunt-level bad guy - The RoboZombie! You see, our mad doctor is far too mad to have just regular zombies on his island. As a result of his first attempts at making a cyborg, he has these monstrosities...that got loose! They will be found all over the island in numbers.


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