Thursday, March 17, 2011

Sound Manager


  • Added a sound manager. Now all sound effects reside in this class. This means that I don't have 100s of actors each loading sound effects. Much quicker and lighter on memory.
  • Added sound effects for push, pull, objects sliding and doors opening/closing.
  • Added particle effects for push and pull. Basically just a stream of smoke puffs. But at random spread and speeds. Surprisingly effective.
  • Added a translation to the starting point of the attack particles. So now they start at DEMII's gun barrel and not at her origin. No more shooting fire from her bully button. LOL!

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