- Added single tile doors. Can't believe that this wasn't done before. Especially after spending so much time on double doors.
- Added Nanoshields. These protect DEMII from hazards. She can only have one at a time. There are 3 different types: Aquashield, Heatshield and Bioshield protect against water, lava and toxic waste, respectively. If you don't have the right shield, you take damage. If you do, no damage and you can walk through the hazard. It is a good way to block off areas and add more map based puzzles. Maybe the right shield is hidden, maybe you need to use one to get to the other, etc, etc.
- Added an in-game menu so you can go back to the level select or end the game.
- Added in-game notices of events. At the moment, they look like the achievement notices given by Live....a bit too much. So, I will need to change that a bit. :)
- Started adding terminals. These will act as switches in the game. I am considering having a hacking element, like in Just Cause 2 (type in the random code within the allocated time). Or perhaps, you need to find the code (like in Deus Ex). Yes, they are C64's :)
- Started a shield training map. Good for testing the shields, as well.
No comments:
Post a Comment